Mirari and Mirari's Wake - Magic Storyline - Magic Fundamentals - MTG Salvation Forums (2025)

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Mirari and Mirari's Wake

  • #1 Jul 6, 2007

    Lady Valkyrie

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    My fiance and I play casual and in his mono-black deck he's running Mirari (the artifact) now, my question is this...

    Mirari's Wake, in green and white, is obviously a good (alignment) card and Mirari (the artifact) seems like a bad card. So what I'm wondering is there anything in the storyline that makes this leap? Are Mirari and Mirari's Wake even connected? I would like an answer.

    Also, I'm not sure if this is the appropriate place to post this, so I'm sorry if it isn't.

    And I, since words are not that can reveal
    Half the heart-shaking wonder that I feel,
    Give you no answer, asking love of me,
    But eyes unveiled, lips that move silently.
    All youth, all love, all life were made for this,
    The wordless moment of the spirit's kiss.
    -Since Words Are Not, Carolyn Crosby Wilson

  • ');})();

  • #2 Jul 6, 2007

    Zazdor

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    Welcome to the storyline forum!

    The two cards are, indeed, connected. The Mirari was an artifact created by the planeswalker Karn to act as a probe into other worlds. However, Karn failed to limit the power of this artifact. The Mirari amplified the wishes and spells of those who possessed it. The barbarian Kamahl was involved in much of its effects, as well as the merfolk ambassador Aquatus, and the dementia summoner Chainer.

    The Mirari began affecting the land, especially the island on Otaria, where it was located. The Mirari's wake, then, are the effects of its powers. Creatures mutated and magical ability heightened. The landscapes accentuated. All this was further complicated by the manifestation of Magic herself, the false goddess Karona.

    Finally, Kamahl used a sword (with the Mirari as its pummel) to kill Karona. Karn, the planeswalker, took the artifact back to his created plane of Argentum, and made a golem out of it. Karn left his homeworld in the care of this golem, whose name became Memnarch. Memnarch later changed Argentum's name to Mirrodin, and sought to become a planeswalker himself.

    That is a SUPER BRIEF history of the Mirari, which spans the sets from Odyssey to Fifth Dawn, basically. The Mirari was turned into Memnarch at the end of Scourge, and Memnarch became the leading "villain" in the Mirrodin block. For more clarification and details, just ask!

    Dominian Scholar of the Old Guard, specializing in pre-revisionist (Armada comics) and revisionist (Brothers' War through Apocalypse)history

  • #3 Jul 6, 2007

    Lady Valkyrie

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    Well, thank you very much for that. Mirari and Mirari's Wake - Magic Storyline - Magic Fundamentals - MTG Salvation Forums (4) It answers all of my question and quite promptly. Mirari and Mirari's Wake - Magic Storyline - Magic Fundamentals - MTG Salvation Forums (5) I was just wondering because it didn't make much sense. My Fiance says that the reason it is green and white is because of a mechanics thing, considering those are primarily green/white abilities. Is this true?

    And I, since words are not that can reveal
    Half the heart-shaking wonder that I feel,
    Give you no answer, asking love of me,
    But eyes unveiled, lips that move silently.
    All youth, all love, all life were made for this,
    The wordless moment of the spirit's kiss.
    -Since Words Are Not, Carolyn Crosby Wilson

  • #4 Jul 6, 2007

    Zazdor

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    I haven't played Magic in quite a while, so someone else may be more familiar with the cards.

    However, in the story, the Mirari was spread across the colors. It caused a "holy" crystalization, a huge tidal wave, and a bunch of other destructions--so each color was amplified by the Mirari. As far as alignments, the Mirari was neutral. It was not necessarily "good" or "bad," and affected everything equally (though with disastrous consequences). Of course, each color does have its extreme, and each color can have global effects. The Mirari just assured that they happened!

    Dominian Scholar of the Old Guard, specializing in pre-revisionist (Armada comics) and revisionist (Brothers' War through Apocalypse)history

  • #6 Jul 7, 2007

    Maybe Eid

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    Also, harkening back to the original post, it's important to keep in mind that green + white does not necessarily = good. There are good and evil aspects to each color, including green and white. A few examples

    White
    Good - Healing
    Evil - "Needs of the many" mentality

    Blue
    Good - Learning
    Evil - Control

    Black
    Good - Eliminating the dead to allow the living
    Evil - Murder

    Red
    Good - Defending home
    Evil - Blowing stuff up

    Green
    Good - Natural growth
    Evil - Isolationism

    There are many other examples on both sides of the spectrum (good and evil). So just because the Mirair's Wake is green and white doesn't mean that it embodies growth and order. In this case, the card embodies zealotism and a distortion of the natural world.

    And welcome to the storyline forums. We're here to answer questions. They don't even let us go home anymore.

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  • #7 Jul 7, 2007

    CormacV

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    to further on the good evil dichotomies within the colors I can provide a few more examples:
    White: Law and order seem good, but excess application leads to tyranny.
    Green: Good because they support the natural order of the world, bad because they oppose progress and will do so violently if necessary.
    Red: Just think along the lines of AD&D's chaotic alignments
    Black: Ambition can drive great accomplishments, self-serving actions can benefit groups; but ambition makes it willing to do anything to get what it wants (thus why it is so easy to make black evil and hard to make it good)
    Blue: Pretty well described already.

    4 years into residency and, well, it's a living.

    T2: none currently

    Extended: none currently

    Legacy: Solitaire WGR, Pox BW

    EDH: Cromat, Wort, the Raidmother, Rith, the Awakener, Teneb, the Harvester, Captain Sisay, Momir Vig, Simic Visionary, Garza Zol, Plague Queen, Grand Arbiter Augustin IV, Karn, Silver Golem

  • #8 Jul 7, 2007

    MoxManiac

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    For what it's worth, Mirari did see tournament play back when OTJ block was standard legal. I'd hardly call it a bad card. It just doesn't have niche this time around.

  • #9 Jul 8, 2007

    Ramenth

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    Don't look at the Mirari through the lense of good and evil; It was used both ways. Instead look at it through the lense of Order and Chaos. The Mirari, in many ways, was chaos incarnate.

    Edit: AD&D's alignments leave an entire axis out of practical annalysis of actions and motivations. You need to add the focus/intent alignment. People can be 'lawful evil' because they're lawful and evil, or they can be 'Lawful Evil' because they worship evil/an evil deity and see it as their duty to do its work. There's a vast difference in motivation and action, but AD&D classifies them as the same.

    Cyme we inne frið, fram the grip of deaþ to lif inne ðis smylte land.

  • #10 Jul 9, 2007

    Maybe Eid

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    Cormac, I think you have a blue spider on your head.

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